unblurred outset shadow shader: Use premultiply()
authorTimm Bäder <mail@baedert.org>
Thu, 1 Oct 2020 04:18:37 +0000 (06:18 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 14 Oct 2020 19:06:12 +0000 (15:06 -0400)
commit7222a0901d7953210d3e270f01acd510d34ee354
treeb2125b5886b8399eb8475465eb8f67b519d147a3
parenta0bb248bb382a1b86f1a18aba83f5a86ac66a22f
unblurred outset shadow shader: Use premultiply()
gsk/resources/glsl/unblurred_outset_shadow.glsl